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13th Hour Rising is a local hotspot of the area North of Syracuse NY. They have a basic setup with minimal themes but, the duration, use of fire and voraciousness of the actors make this a place to be seen in Central New York

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Navigation and Customer Service

  • Some street signage

 

    + A coherent trail compared to others

  • Owners Fred and Terrie

  • Managers Greg and Terry

  • Assorted Actors

  • Concessions and Merch Team

    + All are friendly and inviting

Atmosphere and Lobby/Midway

Key Lobby and Midway Amenities

  1. Concessions

     + Wonderful local bakery and pizzeria selections

  1. Merchandise

  2. Video

  3. Music

  4. Seating

  5. Bathrooms

  6. Games

  7. Stage

  8. Photo Ops

  9. Queue Line Actors

Bonus:

  1. Metaphysical

  2. Pyrotechnics

  3. At least one HUGE set piece

Facade Quality

  • Facades are questionable

 

    - The Passage has no facade, you just wait outside the Barn wall

 

   +/- Is the barn a walkthrough facade for the Hayride?

Use of Existing Environment

  • Christmas Tree Farm

 

    + Big surprises are hidden inside clusters of trees

    + Hayride fits tightly through corridors of trees

    + Tree Barn is transformed into a fantastic heated gathering area/indoor

        Midway

Navigation and Customer Service

Actors and Acting

Energy

(The Passage)

    + Arguably more aggressive than the Hayride

 

(Hayride)

  • Mostly typical hayride scares

 

    + The actors keep coming and trying and coming and trying

    + Merebus is a true sorcerer

    + Actors can touch and pull you around on the Hayride

    + Chainsaw guys bang around hardcore with the bar

Costuming

  • Mostly typical hayride hodgepodge

 

    - Very few unique characters

    - Many of the characters that are there, don't allow you to suspend disbelief

 

    + Good psych ward patient or nurse-turned-patient

Lines and Vocalizations

    - Too many simple utterances and obviously human yelling

 

    + Some actors lay down good lines, just not as spontaneous as other places

Actors and Acting

Theming and Design

Lighting

  • A good variety of Spot, Flood and Wash lights in a number of reasonable colors

 

    + Illuminated fog blasts

    + Fire blasts

Sound

(The Passage)

    + Basic boo pedals with a great scream and animal snarl

 

(Hayride)

    - Soundscape is not memorable

 

    + Propane Cannons

    + Vocal parts are entertaining (Grim Reaper and Merebus)

Set Dressing

  • Almost no themed areas

 

    - You can't really describe most areas too well when recalling them

       immediately afterward

 

    + Some consistency in medical, castle, Playground and Gas Station areas

    + Witch scene at the end of The Passage is a good surprise

Theming and Design

Entertainment and Other Values

Fun

  • Local hotspot

 

    + Barn is a good place to hang

    + Farther parts are more fun

    + Stops in Tunnels are unlike a lot of other hayrides

    + Actors come up into the center aisle of the wagon

Scares

  • Hayride is not as scary as it is fun

  • I was only jumpscared in The Passage

Monetary Value

  • $27 GA, no VIP (Wagon holds 60, wait is much less than other Hayrides)

  • ~ 37 minutes

 

    - I think $30 would be the maximum I'd pay

     + Definitely worth $27

Recommendations

  • 3 Hours on its own is inadvisable

  • 2 Hours on it's own is optimal

  • A Trip of up to 4 1/2 hours could be justified with the addition of one or two other Fulton Area attractions

Entertainment and Other Values
Photos

Recommended One-way Drive Time Range - 2 Hours

Recommended Drive Time Map
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