top of page

13th Hour Rising is a local hotspot of the area North of Syracuse NY. They have a basic setup with minimal themes but, the duration, use of fire and voraciousness of the actors make this a place to be seen in Central New York

Top of Page

Navigation and Customer Service

  • Some street signage


    + A coherent trail compared to others

  • Owners Fred and Terrie

  • Managers Greg and Terry

  • Assorted Actors

  • Concessions and Merch Team

    + All are friendly and inviting

Atmosphere and Lobby/Midway

Key Lobby and Midway Amenities

  1. Concessions

     + Wonderful local bakery and pizzeria selections

  1. Merchandise

  2. Video

  3. Music

  4. Seating

  5. Bathrooms

  6. Games

  7. Stage

  8. Photo Ops

  9. Queue Line Actors


  1. Metaphysical

  2. Pyrotechnics

  3. At least one HUGE set piece

Facade Quality

  • Facades are questionable


    - The Passage has no facade, you just wait outside the Barn wall


   +/- Is the barn a walkthrough facade for the Hayride?

Use of Existing Environment

  • Christmas Tree Farm


    + Big surprises are hidden inside clusters of trees

    + Hayride fits tightly through corridors of trees

    + Tree Barn is transformed into a fantastic heated gathering area/indoor


Navigation and Customer Service

Actors and Acting


(The Passage)

    + Arguably more aggressive than the Hayride



  • Mostly typical hayride scares


    + The actors keep coming and trying and coming and trying

    + Merebus is a true sorcerer

    + Actors can touch and pull you around on the Hayride

    + Chainsaw guys bang around hardcore with the bar


  • Mostly typical hayride hodgepodge


    - Very few unique characters

    - Many of the characters that are there, don't allow you to suspend disbelief


    + Good psych ward patient or nurse-turned-patient

Lines and Vocalizations

    - Too many simple utterances and obviously human yelling


    + Some actors lay down good lines, just not as spontaneous as other places

Actors and Acting

Theming and Design


  • A good variety of Spot, Flood and Wash lights in a number of reasonable colors


    + Illuminated fog blasts

    + Fire blasts


(The Passage)

    + Basic boo pedals with a great scream and animal snarl



    - Soundscape is not memorable


    + Propane Cannons

    + Vocal parts are entertaining (Grim Reaper and Merebus)

Set Dressing

  • Almost no themed areas


    - You can't really describe most areas too well when recalling them

       immediately afterward


    + Some consistency in medical, castle, Playground and Gas Station areas

    + Witch scene at the end of The Passage is a good surprise

Theming and Design

Entertainment and Other Values


  • Local hotspot


    + Barn is a good place to hang

    + Farther parts are more fun

    + Stops in Tunnels are unlike a lot of other hayrides

    + Actors come up into the center aisle of the wagon


  • Hayride is not as scary as it is fun

  • I was only jumpscared in The Passage

Monetary Value

  • $27 GA, no VIP (Wagon holds 60, wait is much less than other Hayrides)

  • ~ 37 minutes


    - I think $30 would be the maximum I'd pay

     + Definitely worth $27


  • 3 Hours on its own is inadvisable

  • 2 Hours on it's own is optimal

  • A Trip of up to 4 1/2 hours could be justified with the addition of one or two other Fulton Area attractions

Entertainment and Other Values

Recommended One-way Drive Time Range - 2 Hours

Recommended Drive Time Map
bottom of page